About each menu

Graph menu

Right-click the graph to display the menu.

Item Contens
Create State Create a normal state.
Create Resident State Create a resident state.
Create Calculator Create a Calculator node.
Create Group Create a group.
Create Comment Create a comment.
Cut Cut the selected nodes.
Copy Copy the selected nodes.
Paste Paste the copied nodes.
Duplicate Duplicate the selected nodes.
Delete Delete the selected nodes.
Expand All Expand all the selected node's behaviour.
Collapse All Collapse all the selected node's behaviour.

State menu

Right-click the header part of the state or click the gear icon to display the menu.

Item Contens
Rename Change the name of the state.
Show Comment Switch the display of the node comment field.
Set Start State Set it to the start state.
Breakpoint Toggle breakpoint setting.
Add Behaviour Add StateBehaviour.
Paste Behaviour Paste the copied StateBehaviour.
Expand all Expand all the behaviors added to the node.
Collapse all Collapse all the behaviors added to the node.
Cut Cut the node.
Copy Copy the node.
Duplicate Duplicate the node.
Delete Delete the node.
Transition (Valid only during play) If you select while playing, it forcibly transits.

StateBehaviour menu

Right-click the title bar of StateBehaviour or click the gear icon to display the menu.

Item Contens
Move Up Move the order up.
Move Down Move the order down.
Copy Copy the StateBehaviour.
Paste Overwrite the copied StateBehaviour (valid only for the same type)
Delete Delete the StateBehaviour.
Edit Script Open the script editor.
Highlight Script Highlight the location of the script file.
Edit Editor Script Open the Editor script (only when there is an Editor script).
Highlight Editor Script Highlight the location of the Editor script file (only if you have an Editor script).

Connection line right click menu

Right-click on the connection line to display the menu.

Item Contens
Go to Previous State Scroll to the state of the transition source.
Go to Next State Scroll to the state of the transition destination.
Go to Previous Node Scroll to the previous node (displayed only if there is a reroute node)
Go to Next Node Scroll to the next node (displayed only if there is a reroute node)
Reroute Create a reroute node at the clicked position.
Disconnect Disconnect it.
Settings Opens the StateLink settings window.

View menu

Click on the “View” button on the toolbar to display it.

Item Contens
Expand All Expand all collapsed behavior
Collapse All Collapse all deployed behaviors
Node Comment
Normal
Show according to the setting of each node.
Show All
Show all node comments.
Show Commented Only
Show only node comments that have been written.
Hide All
Hide all node comments.
DataSlot
Show Outside Node
Display data slots outside the frame of a node.
Show Inside Node
Display data slots in the frame of the node.
Show Flexibly
Display the data slot outside the frame of the node only when connecting without displaying it.
StateLink
Show Node Top
Show the StateLink at the top of the node.
Show Behaviour Top
Show the StateLink at the top of the behaviour.
Show Behaviour Bottom
Show the StateLink at the bottom of the behaviour.
Show Node Bottom
Show the StateLink at the bottom of the node.

Debug menu

Click on the “Debug” button on the toolbar to display it.

Item Contens
Show all data values always Always display data values regardless of display setting of individual data lines
Show all data values Change to show the current value of all of the data line.
Hide all data values Change to hide the current value of all of the data line.
Set Breakpoints Sets the breakpoint of the selected states.
Release Breakpoints Releases the breakpoint in the selected states.
Release all Breakpoints Release breakpoints of all states.
Clear Count (Valid only during play) Change the state transition count to 0.

Reroute Node menu

Item Contens
Settings Opens the StateLink settings window.
Cut Cut the node.
Copy Copy the node.
Duplicate Duplicate the node.
Delete Delete the node.
Delete (Keep Connection) Delete only the rerout node while keeping the connection.