Adding ArborFSM component

The ArborFSM component is required to use the state machine.

There are the following methods for adding ArborFSM components.

+ button in Hierarchy window

  • Click the + button in the Hierarchy window or right click in the window
  • Select “Arbor > Arbor FSM” from the menu
  • A GameObject with ArborFSM is created.

ArborEditor window toolbar

  • Open the ArborEditor window and click the “Create” button on the toolbar
  • Select “ArborFSM” from the selection window
  • A GameObject with ArborFSM is created.

Unselected menu of ArborEditor window

  • Open the ArborEditor window and click the “Create” button from the menu displayed when graph is not selected
  • Select “ArborFSM” from the selection window
  • A GameObject with ArborFSM is created.

Inspector window “Add Component” button

  • Select the GameObject you want to add ArborFSM in the Hierarchy window
  • Click the “Add Component” button in the Inspector window
  • Select “Arbor > Arbor FSM” from the component selection window.
  • ArborFSM is added to GameObject.