INodeBehaviourSerializationCallbackReceiver

An interface for receiving serialization callbacks in the node's behaviour script.

Since the Unity standard ISerializationCallbackReceiver is used internally, please use this if you want to receive a callback.

Example

Script

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using UnityEngine;
using System.Collections.Generic;
using Arbor;

[AddComponentMenu("")]
public class ExampleSerializationCallback : StateBehaviour, INodeBehaviourSerializationCallbackReceiver
{
	public List<int> _keys = new List<int> { 3, 4, 5 };
	public List<string> _values = new List<string> { "I", "Love", "Unity" };

	public Dictionary<int, string> _myDictionary = new Dictionary<int, string>();

	public void OnBeforeSerialize()
	{
		_keys.Clear();
		_values.Clear();

		foreach (var kvp in _myDictionary)
		{
			_keys.Add(kvp.Key);
			_values.Add(kvp.Value);
		}
	}

	public void OnAfterDeserialize()
	{
		_myDictionary = new Dictionary<int, string>();

		for (int i = 0; i < Mathf.Min(_keys.Count, _values.Count); i++)
			_myDictionary.Add(_keys[i], _values[i]);
	}

	public override void OnStateBegin()
	{
		foreach (var kvp in _myDictionary)
		{
			Debug.Log("Key: " + kvp.Key + " value: " + kvp.Value);
		}
	}
}