A component that handles objects that are moved by the Rigidbody.
It is mainly used to predict the destination of the object referenced by the AgentController.
How to create
Inspector window “Add Component” button
- Select the GameObject you want to add.
- Click the “Add Component” button in the Inspector.
- From the Component selection window, select “Arbor > Navigation > MovingEntityRigidbody”.
Must be added to the same GameObject as the Rigidbody component.
If the added GameObject does not have Rigidbody, it will be added automatically.