MovingEntityCharacterController

A component that handles objects that are moved by the CharacterController.
It is mainly used to predict the destination of the object referenced by the AgentController.

How to create

Inspector window “Add Component” button

  • Select the GameObject you want to add.
  • Click the “Add Component” button in the Inspector.
  • From the Component selection window, select “Arbor > Navigation > MovingEntityCharacterController”.

Must be added to the same GameObject as the CharacterController component.
If the added GameObject does not have CharacterController, it will be added automatically.