Here is a reference for the components and scripts for embedded nodes that can be used with Arbor. Please refer to the link below for details.
- Component Reference
Describes the components that can be used with GameObject.
- Behaviour Reference
Describes built-in scripts that can be used for ArborFSM states.
- Calculator Reference
Describes the built-in scripts that can be used for calculator nodes.
Describes the various built-in scripts that can be used with the Behavior Tree.