Rigidbody

Class Name Description
Rigidbody.AngularDrag The angular drag of the object.
Rigidbody.AngularVelocity The angular velocity of the rigidbody measured in radians per second.
Rigidbody.CenterOfMass The center of mass relative to the transform's origin.
Rigidbody.ClosestPointOnBounds The closest point to the bounding box of the attached colliders.
Rigidbody.Drag The drag of the object.
Rigidbody.Get Gets the Rigidbody attached to GameObject.
Rigidbody.GetPointVelocity The velocity of the rigidbody at the point worldPoint in global space.
Rigidbody.GetRelativePointVelocity The velocity relative to the rigidbody at the point relativePoint.
Rigidbody.InertiaTensor The diagonal inertia tensor of mass relative to the center of mass.
Rigidbody.InertiaTensorRotation The rotation of the inertia tensor.
Rigidbody.Mass The mass of the rigidbody.
Rigidbody.MaxAngularVelocity The maximimum angular velocity of the rigidbody.
Rigidbody.Position The position of the rigidbody.
Rigidbody.Rotation The rotation of the rigidbody.
Rigidbody.SolverIterationCount The iteration count of the solver.
Rigidbody.Velocity The velocity of the rigidbody.
Rigidbody.WorldCenterOfMass The center of mass of the rigidbody in world space.