Tween Float value of material.
|Update Method||Execute callback type.
|Curve||Change curve of applicability with respect to time|
|Use Realtime||Flag to progress in real time without the influence of Time.timeScale.|
|Repeat Until Transition||Number of repetitions until the transition (Loop, PingPong only)|
|Target||Renderer of interest.|
|Material Index||Index of target material
See the various Renderer Materials (egMesh Renderer Materials) to see which material the index is.
|Property Name||Property name of Texture.|
|Tween Move Type||Whether the relative change from the start state.
|To||The goal value.|
|Next State||Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Transition Method : Update, FixedUpdate