Play external BehaviourTree as a child graph.
|Reference external FSM
|Use Directly In Scene
|A flag that directly uses BehaviourTree in the scene.
When this flag is set to true, the BehaviourTree specified by ExternalBT is used as a child BehaviourTree unless it is in the scene and playing.
If false, use Instantiate as a child object.
|Flag to instantiate using ObjectPool.
|Arguments of the graph