TweenBlendShapeWeight

Tween Weight value of BlendShape.

TweenBlendShapeWeight

Properties

Property Name Description
Update Method Execute callback type.
Update
Update method
State Update
OnStateUpdate method
Type Play type.
Once
Only once
Loop
Repeat
Ping Pong
Turn back at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition Number of repetitions until the transition (Loop, PingPong only)
Blend Shapes Target BlendShapes
Field NameDescription
TargetSkinnedMeshRenderer of interest.
NameName of blend shape.
Tween Move TypeWhether the relative change from the start state.
Absolute
Absolute value.
Relative
Relative value from starting value.
To Absolute
From the value at the start to the absolute value. (From field is not used)
FromStart value.
ToThe goal value.
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Transition Method : Update, FixedUpdate