SubStateMachineReference

Play external ArborFSM as a child graph.

SubStateMachineReference

Properties

Property Name Description
External FSM Reference external FSM
Use Directly In Scene A flag that directly uses FSM in the scene.
When this flag is set to true, the FSM specified by ExternalFSM is used as a child FSM unless it is in the scene and playing.
If false, use Instantiate as a child object.
Use Pool Flag to instantiate using ObjectPool.
Pass Through Trigger Flag to pass trigger to child FSM
Argument List Arguments of the graph
  • Create from the + button by selecting a parameter or specifying a parameter name.
  • Select the parameter and delete it by clicking the - button.
Success Link Transition on success
Transition Method : OnFinishNodeGraph
Failure Link Transition on failure
Transition Method : OnFinishNodeGraph