AgentPursuit

Move the Agent to track the Target's movement velocity.

AgentPursuit

Properties

Property Name Description
Agent Controller AgentController you want to control.
Finish Flags Finish flag
On Done
Finish the action when the Agent completes the move.
On Cant Move
Finish the action when the Agent cannot move.
Return Success On Cant Move
Returns the action as successful when the Agent could not be moved. If this flag is not set, it will be returned as a failure.
Stop On End Whether to stop at the end of the action
Clear Velocity On Stop Whether to clear velocity when stopped.
Update Type Agent update type.
Time
Update by time designation.
Done
Update when done。
Start Only
Update only at start
Always
Always updated
Time Type Interval time type.
Normal
Use time of current frame considering timeScale.
Unscaled
Use time of current frame without considering timeScale.
Realtime
Use realtime.
Fixed Time
Use the latest FixedUpdate start time considering the timeScale.
Fixed Unscaled Time
Use the latest FixedUpdate start time without considering timeScale.
Interval Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done)
The interval after arrival for AgentUpdateType.Done.
Speed Speed to move
Target Target Transform
Facing Angle Angle to judge whether they are facing each other
When Target faces the Agent side and faces, move directly toward Target
Offset Target's offset in the local coordinate system
Stopping Distance Distance to stop