Gradually change UV cordinates of Texture.
|Execute callback type.
|Change curve of applicability with respect to time
|Flag to progress in real time without the influence of Time.timeScale.
|Repeat Until Transition
|Number of repetitions until the transition (Loop, PingPong only)
|Renderer of interest.
|Index of target material
See the various Renderer Materials (egMesh Renderer Materials) to see which material the index is.
|Property name of Texture.
|Tween Move Type
|Whether the relative change from the start state.
|Start UV coordinates.
|The goal UV coordinates.
|Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Transition Method : Update, FixedUpdate