||The centroid of the primitive used to perform the cast.
||The Collider2D that was hit.
||The distance from the ray's origin to the impact point.
||Fraction of the distance along the ray that the hit occurred.
||The normal vector of the surface hit by the ray.
||The impact point in world space where the ray hit the collider.
||The Rigidbody2D of the Collider2D that was hit.
||The Transform of the Rigidbody2D or Collider2D that was hit.