AgentEvade

Move the Agent to escape considering the movement velocity of the Target.

AgentEvade

Properties

Property Name Description
Agent Controller AgentController you want to control.
Finish Flags Finish flag
On Done
Finish the action when the Agent completes the move.
On Cant Move
Finish the action when the Agent cannot move.
Return Success On Cant Move
Returns the action as successful when the Agent could not be moved. If this flag is not set, it will be returned as a failure.
Stop On End Whether to stop at the end of the action
Clear Velocity On Stop Whether to clear velocity when stopped.
Update Type Agent update type.
Time
Update by time designation.
Done
Update when done。
Start Only
Update only at start
Always
Always updated
Time Type Interval time type.
Normal
Use time of current frame considering timeScale.
Unscaled
Use time of current frame without considering timeScale.
Realtime
Use realtime.
Fixed Time
Use the latest FixedUpdate start time considering the timeScale.
Fixed Unscaled Time
Use the latest FixedUpdate start time without considering timeScale.
Interval Interval (seconds) before moving destination is changed. (Used only when UpdateType is Time, Done)
The interval after arrival for AgentUpdateType.Done.
Speed Speed to move
Distance Distance away
Distance To Corner Distance to the corner.
It is used to make a decision to turn back when driven to a corner.
Target Target MovingEntity