InputSlotVector4

Class in Arbor / Inherits from: InputSlot<UnityEngine.Vector4>

Description

Vector4 type of input slot

Inherited Members

Fields

Field Name Description
branchID Branch ID
nodeGraph NodeGraph slot belongs
position Position on ArborEditor of slot(Editor Only)

Properties

Property Name Description
branch Get branch
connectableType Connectable type
connectableTypeName Connectable type name
dataType The type of data stored in the slot
enabledGUI Whether the GUI for the slot is valid.
isUsed Gets whether or not a value is used.
isValidField For Editor
isVisible For Editor.
overrideConstraint override ClassConstraintInfo
slotField DataSlotField
slotType Slot type
updatedTime Time that does not depend on timeScale when value is updated.

Events

Event Name Description
onConnectableTypeChanged Called when the connectable type changes.
onConnectionChanged Callback event when connection is changed

Methods

Method Name Description
Calculate Perform the calculation.
ClearBranch Clear the connection status. Since the DataBranch remains, call it when the connection status is no longer needed by copy and paste.
ClearVisible For Editor.
ConnectableTypeChanged Called when the connectable type is changed.
DirtyBranchCache Mark the Data Branch cache to change
Disconnect Disconnect the connection.
GetBranch Get DataBranch.
GetConstraint Return information on type constraints.
GetInputBranch Get DataBranch.
GetValue Get the value
GetValue Get the value
GetValueObject Get the value object.
IsConnectable It is judged whether connection is possible.
IsConnected It judges whether it is connected with DataBranch.
IsConnectedInput It judges whether it is connected with DataBranch.
RemoveBranch Remove DataBranch.
RemoveInputBranch Remove DataBranch.
ResetBranch Reset DataBranch
SetBranch Set DataBranch.
SetInputBranch Set DataBranch.
SetVisible For Editor.
TryGetValue Try to get a value of the specified type.

Static Methods

Method Name Description
IsConnectable Determine if DataSlots can connect to each other.