FlexibleComponent

Class in Arbor / Inherits from: FlexibleSceneObjectBase
Implements interfaces: IOverrideConstraint, IValueGetter<UnityEngine.Component>

Description

Class to handle a flexible Component type reference method there is more than one.

Remarks

Available Attributes :

Constructors

Description
FlexibleComponent FlexibleComponent default constructor

Properties

Property Name Description
overrideConstraint override ClassConstraintInfo
overrideConstraintType Overriding type constraints.
Used for GetComponent when Type is FlexibleSceneObjectType.Hierarchy.
parameter It return a Paramter. It is null if Type is other than Parameter.
value It returns a value

Methods

Method Name Description
Disconnect Disconnect the data slot.
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetConstraint Return information on type constraints.
GetValueObject Return the value as object.

Operators

Operator Name Description
Component Cast FlexibleColor to Component.
FlexibleComponent Cast Component to FlexibleComponent.

Inherited Members

Fields

Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Type Specified type of value

Properties

Property Name Description
fieldInfo Return the FieldInfo that owns this instance
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
ownerObject Return the object that owns this instance
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type

Methods

Method Name Description
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.