FlexibleRigidbody

Class in Arbor / Inherits from: FlexibleComponent<UnityEngine.Rigidbody>

Description

Class to handle a flexible Rigidbody type reference method there is more than one.

Constructors

Description
FlexibleRigidbody FlexibleRigidbody default constructor

Operators

Operator Name Description
FlexibleRigidbody Cast Rigidbody to FlexibleRigidbody.
Rigidbody Cast FlexibleRigidbody to Rigidbody.

Inherited Members

Fields

Field Name Description
_HierarchyType Reference type of Hierarchy specified when Type is FlexibleSceneObjectType.Hierarchy.
_Parameter Parameter reference
_Slot Data input slot
_Type Specified type of value
_Value Constant value

Properties

Property Name Description
fieldInfo Return the FieldInfo that owns this instance
hierarchyType In the case of FlexibleSceneObjectType.Hierarchy, return FlexibleHierarchyType representing which object to reference
ownerObject Return the object that owns this instance
parameter It return a Paramter. It is null if Type is other than Parameter.
targetGameObject Returns the GameObject to be referenced in case of FlexibleSceneObjectType.Hierarchy.
targetGraph Returns the NodeGraph to be referenced in case of FlexibleSceneObjectType.Hierarchy.
type It returns a type
value It returns a value

Methods

Method Name Description
Disconnect Disconnect the data slot.
GetConstantObject Returns an Object of FlexibleSceneObjectType.Constant.
GetValueObject Return the value as object.
OnAssignedField Called when assigned to a field under NodeBehaviour.
SetHierarchyIfConstantNull Change to FlexibleSceneObjectType.Hierarchy if FlexibleSceneObjectType.Constant and the referencing object is null.
ToFlexibleComponent Convert to FlexibleComponent and return it.