CreateState

CreateState(int, bool, IList<Type>)

public State CreateState(int nodeID, bool resident, IList<Type> types) ;

Description

Create state.

Parameters

Parameter Name Description
nodeID Node ID
resident Resident whether flags.
types Type list of behaviors to add

Returns

The created state. If the node ID is not unique, return null without creating it.

CreateState(int, bool)

public State CreateState(int nodeID, bool resident) ;

Description

Create state.

Parameters

Parameter Name Description
nodeID Node ID
resident Resident whether flags.

Returns

The created state. If the node ID is not unique, return null without creating it.

CreateState(bool)

public State CreateState(bool resident) ;

Description

Create state.

Parameters

Parameter Name Description
resident Resident whether flags.

Returns

The created state.

CreateState(bool, IList<Type>)

public State CreateState(bool resident, IList<Type> types) ;

Description

Create state.

Parameters

Parameter Name Description
resident Resident whether flags.
types Type list of behaviors to add

Returns

The created state.

CreateState()

public State CreateState() ;

Description

Create state.

Returns

The created state.