Insert

Insert<T>(PlayerLoopSystem, ref bool, ref PlayerLoopSystem)

public static bool Insert<T>(PlayerLoopSystem subSystem, ref bool insertAfter, ref PlayerLoopSystem parentSystem) ;

Description

Insert PlayerLoop.

Type Parameters

Type Parameter Name Description Type Constraints
T Insertion destination Player Loop type
  • struct

Parameters

Parameter Name Description
subSystem PlayerLoopSystem to insert
insertAfter Whether to insert after the type of PlayerLoop to insert
parentSystem Insert parent PlayerLoopSystem

Returns

If it can be inserted, it returns true.