Behaviour Reference

Here is a reference built-in Behaviour of Arbor.

Agent

AgentEscape Move the Agent to escape from Target.
AgentFollow Move Agent so that it approaches Target.
AgentPatrol The Agent to patrol the vicinity of the initial position.
AgentStop Stop the Agent

Animator

AnimatorCrossFade Transit the state of Animator.
AnimatorSetLayerWeight Set weight of Animator's layer.
CalcAnimatorParameter Calculate and change the parameter of Animator.

Audio

PlaySound Play AudioSource.
PlaySoundAtPoint Play the sound at the specified point.
PlaySoundAtTransform Play the sound at the specified Transform position.
StopSound Stop AudioSource.

Collision

OnCollisionEnterDestroy When OnCollisionEnter is called, it will destroy an opponent GameObject.
OnCollisionEnterStore When OnCollisionEnter is called, it will store an opponent GameObject to the parameter.
OnCollisionExitDestroy When OnCollisionExit is called, it will destroy an opponent GameObject.
OnCollisionExitStore When OnCollisionExit is called, it will store an opponent GameObject to the parameter.
OnControllerColliderHitDestroy When OnControllerColliderHit is called, it will destroy an opponent GameObject.
OnControllerColliderHitStore When OnControllerColliderHit is called, it will store an opponent GameObject to the parameter.
OnTriggerEnterDestroy When OnTriggerEnter is called, it will destroy an opponent GameObject.
OnTriggerEnterStore When OnTriggerEnter is called, it will store an opponent GameObject to the parameter.
OnTriggerExitDestroy When OnTriggerExit is called, it will destroy an opponent GameObject.
OnTriggerExitStore When OnTriggerExit is called, it will store an opponent GameObject to the parameter.

Collision2D

OnCollisionEnter2DDestroy When OnCollisionEnter2D is called, it will destroy an opponent GameObject.
OnCollisionEnter2DStore When OnCollisionEnter2D is called, it will store an opponent GameObject to the parameter.
OnCollisionExit2DDestroy When OnCollisionExit2D is called, it will destroy an opponent GameObject.
OnCollisionExit2DStore When OnCollisionExit2D is called, it will store an opponent GameObject to the parameter.
OnTriggerEnter2DDestroy When OnTriggerEnter2D is called, it will destroy an opponent GameObject.
OnTriggerEnter2DStore When OnTriggerEnter2D is called, it will store an opponent GameObject to the parameter.
OnTriggerExit2DDestroy When OnTriggerExit2D is called, it will destroy an opponent GameObject.
OnTriggerExit2DStore When OnTriggerExit2D is called, it will store an opponent GameObject to the parameter.

GameObject

ActivateGameObject It will switch the active GameObject.
BroadcastMessageGameObject It sends a message to the specified GameObject and its child objects.
DestroyGameObject It will remove the GameObject.
FindGameObject GameObject search by the name is then stored in the parameter.
FindWithTagGameObject GameObject the searches in the tag and then stored in the parameter.
InstantiateGameObject GameObject the searches in the tag and then stored in the parameter.
LookAtGameObject We will watch the specified Transform.
SendEventGameObject It will send the event.
SendMessageGameObject It will send a message to the GameObject.
SendMessageUpwardsGameObject It will send a message to the GameObject and all of the parent object.

Parameter

CalcParameter Change by calculating the value of the Parameter.
SetBoolParameterFromUIToggle The value of the Toggle set to Parameter.
SetFloatParameterFromUISlider Set the value of the Slider to Parameter.

Physics

AddForceRigidbody We will apply a force to Rigidbody.
AddVelocityRigidbody It will add the velocity of Rigidbody.
SetVelocityRigidbody Set the velocity of Rigidbody.

Physics2D

AddForceRigidbody2D We will apply a force to Rigidbody2D.
AddVelocityRigidbody2D It will add the velocity of Rigidbody2D.
SetVelocityRigidbody2D Set the velocity of Rigidbody2D.

Renderer

SetSprite Set the Sprite.

Scene

LoadLevel Load the specified scene.
UnloadLevel Unload the specified scene from the current scene.

Transition

AnimatorStateTransition Transit by referring to the state of Animator.
BackToStartState Back to the start state.
CalculatorTransition It will transition by the calculation result
DistanceTransition It will transition the state by the distance between the target of GameObject.
ExistsGameObjectTransition GameObject is I will transition on whether exists.
GoToTransition It will transition to force the state.
ParameterTransition It determines the value of Parameter and makes a transition.
RandomTransition Transit randomly.
TimeTransition It will transition the state after the lapse of time.
TriggerTransition It will transition the state when the trigger has been sent.

Collision

OnCollisionEnterTransition It will transition the state when the OnCollisionEnter is called.
OnCollisionExitTransition It will transition the state when the OnCollisionExit is called.
OnCollisionStayTransition It will transition the state when the OnCollisionStay is called.
OnControllerColliderHitTransition It will transition the state when the OnControllerColliderHit is called.
OnTriggerEnterTransition It will transition the state when the OnTriggerEnter is called.
OnTriggerExitTransition It will transition the state when the OnTriggerExit is called.
OnTriggerStayTransition It will transition the state when the OnTriggerStay is called.

Collision2D

OnCollisionEnter2DTransition It will transition the state when the OnCollisionEnter2D is called.
OnCollisionExit2DTransition It will transition the state when the OnCollisionExit2D is called.
OnCollisionStay2DTransition It will transition the state when the OnCollisionStay2D is called.
OnTriggerEnter2DTransition It will transition the state when the OnTriggerEnter2D is called.
OnTriggerExit2DTransition It will transition the state when the OnTriggerExit2D is called.
OnTriggerStay2DTransition It will transition the state when the OnTriggerStay2D is called.

EventSystems

OnPointerClickTransition It will transition the state when the OnPointerClick is called.
OnPointerDownTransition It will transition the state when the OnPointerDown is called.
OnPointerEnterTransition It will transition the state when the OnPointerEnter is called.
OnPointerExitTransition It will transition the state when the OnPointerExit is called.
OnPointerUpTransition It will transition the state when the OnPointerUp is called.

Input

AnyKeyDownTransition It will transition the state when any key is pressed.
AnyKeyTransition It will transition the state on whether any key is pressed.
ButtonDownTransition It will transition the state when the button is pressed.
ButtonTransition It will transition the state on whether Button is pressed.
ButtonUpTransition It will transition the state when the button is released.
KeyDownTransition It will transition the state when a key is pressed.
KeyTransition It will transition the state on whether is Key pressed.
KeyUpTransition It will transition the state on whether is Key released.
MouseButtonDownTransition It will transition the state when the mouse button is pressed.
MouseButtonTransition It will transition the state on whether the mouse button is pressed.
MouseButtonUpTransition It will transition the state when the mouse button is released.
OnMouseDownTransition It will transition the state when the OnMouseDown is called.
OnMouseDragTransition It will transition the state when the OnMouseDrag is called.
OnMouseEnterTransition It will transition the state when the OnMouseEnter is called.
OnMouseExitTransition It will transition the state when the OnMouseExit is called.
OnMouseOverTransition It will transition the state when the OnMouseOver is called.
OnMouseUpAsButtonTransition It will transition the state when the OnMouseUpAdButton is called.
OnMouseUpTransition It will transition the state when the OnMouseUp is called.

Physics

RaycastTransition It will transition by Ray cast.

Physics2D

Raycast2DTransition It will transition by 2D of Ray cast.

UI

UIButtonTransition Click the button to make a transition.

Trigger

BroadcastTrigger It will send a trigger to a GameObject and child objects.
SendTrigger It will send a trigger.
SendTriggerGameObject Send the trigger to all of ArborFSM that is assigned to the GameObject.
SendTriggerUpwards Send the trigger to all of ArborFSM that is assigned to the GameObject.

Tween

TweenCanvasGroupAlpha Gradually change Alpha of Canvas Group.
TweenColor Gradually change color of Renderer.
TweenPosition Gradually change position.
TweenRigidbody2DPosition Gradually change position of Rigidbody2D.
TweenRigidbody2DRotation Gradually change rotaion of Rigidbody2D.
TweenRigidbodyPosition Gradually change position of Rigidbody.
TweenRigidbodyRotation Gradually change rotaion of Rigidbody.
TweenRotation Gradually change rotaion.
TweenScale Gradually change scale.
TweenTextureOffset Gradually change UV cordinates of Texture.

UI

UISetSlider Set the value of Slider.
UISetSliderFromParameter Set the value of Slider from Parameter.
UISetTextFromParameter Set the Text from Parameter.
UISetToggle Set the Toggle.
UISetToggleFromParameter Set the Toggle from Parameter.

Tween

UITweenColor Gradually change color of UI.
UITweenPosition Gradually change position of UI.
UITweenSize Gradually change size of UI.