UITweenPosition¶
Gradually change position of UI.
Property¶
Type |
Play type.
|
Duration | Playback time. |
Curve | Change curve of applicability with respect to time |
Use Realtime | Flag to progress in real time without the influence of Time.timeScale. |
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only) |
Next State |
Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) |
Target |
RectTransform of interest. If Type is Constant and nothing is specified, ArborFSM is the RectTransform of the attached GameObject. |
Relative | Whether the relative change from the start state. |
From | Start point. |
To | Target point. |