Arbor Reference
2.2.0
Component Reference
Behaviour Reference
Agent
Animator
Audio
Collision
Collision2D
GameObject
Parameter
Physics
Physics2D
Renderer
Scene
Transition
AnimatorStateTransition
BackToStartState
CalculatorTransition
DistanceTransition
ExistsGameObjectTransition
GoToTransition
ParameterTransition
RandomTransition
TimeTransition
TriggerTransition
Collision
Collision2D
EventSystems
Input
AnyKeyDownTransition
AnyKeyTransition
ButtonDownTransition
ButtonTransition
ButtonUpTransition
KeyDownTransition
KeyTransition
KeyUpTransition
MouseButtonDownTransition
MouseButtonTransition
MouseButtonUpTransition
OnMouseDownTransition
OnMouseDragTransition
OnMouseEnterTransition
OnMouseExitTransition
OnMouseOverTransition
OnMouseUpAsButtonTransition
OnMouseUpTransition
Physics
Physics2D
UI
Trigger
Tween
UI
Calculator Reference
Arbor Reference
Docs
»
Behaviour Reference
»
AnyKeyDownTransition
AnyKeyDownTransition
¶
It will transition the state when any key is pressed.
Property
¶
Check Down
Whether to judge the pressed state or not.
When unchecked, it transits when there is no input.
Next State
Transition destination state.