TweenTextureOffset¶
Gradually change UV cordinates of Texture.

Property¶
| Type |
Play type.
|
| Duration | Playback time. |
| Curve | Change curve of applicability with respect to time |
| Use Realtime | Flag to progress in real time without the influence of Time.timeScale. |
| Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only) |
| Next State |
Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) |
| Target |
Renderer of interest. If not specified, Renderer of GameObject that ArborFSM is assigned a target. |
| Property Name | Property name of Texture. |
| Relative | Whether the relative change from the start state. |
| From | Start UV coordinates. |
| To | The goal UV coordinates. |