TweenRotation

Gradually change rotaion.

TweenRotation

Property

Type Play type.
  • Once
    Only once
  • Loop
    Repeat
  • PingPong
    Turn back at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition Number of repetitions until the transition (Loop, PingPong only)
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Target Transform of interest.
If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
Relative Whether the relative change from the start state.
From Start orientation.
To Goal orientation.