TweenRigidbody2DPosition¶
Gradually change position of Rigidbody2D.
Property¶
Type |
Play type.
|
Duration | Playback time. |
Curve | Change curve of applicability with respect to time |
Use Realtime | Flag to progress in real time without the influence of Time.timeScale. |
Repeat Until Transition | Number of repetitions until the transition (Loop, PingPong only) |
Next State |
Transition destination after time. (In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition) |
Target |
Rigidbody2D of interest. If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned. |
Relative | Whether the relative change from the start state. |
From | Starting position. |
To | Target position. |