Arbor Reference
2.2.0
Component Reference
Behaviour Reference
Agent
Animator
Audio
Collision
Collision2D
GameObject
Parameter
Physics
Physics2D
Renderer
SetSprite
Property
Scene
Transition
Trigger
Tween
UI
Calculator Reference
Arbor Reference
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Behaviour Reference
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SetSprite
SetSprite
¶
Set the Sprite.
Property
¶
Target
SpriteRenderer of interest.
If not specified, the SpriteRenderer of the GameObject to which ArborFSM is assigned.
Sprite
Setting Sprite that.