AgentFollow¶
Move Agent so that it approaches Target.

Property¶
| Agent Controller | AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. | 
| Speed | Moving Speed | 
| Min Interval | Minimum interval (seconds) before moving destination is changed. | 
| Max Interval | Maximum interval (seconds) before moving destination is changed. | 
| Stop On State End | Whether to stop when leaving the state. | 
| Stopping Distance | Distance to stop | 
| Target | The target Transform to be approached | 
| Done | State transition at the time of movement completion | 
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.