AgentFollow

Move Agent so that it approaches Target.

AgentFollow

Property

Agent Controller AgentController you want to control.
If not specified, ArborFSM is assigned to the AgentController in the GameObject.
Speed Moving Speed
Min Interval Minimum interval (seconds) before moving destination is changed.
Max Interval Maximum interval (seconds) before moving destination is changed.
Stop On State End Whether to stop when leaving the state.
Stopping Distance Distance to stop
Target The target Transform to be approached
Done State transition at the time of movement completion

Remarks

Intervals are randomly determined from the range of Min Interval and Max Interval.