AgentEscape¶
Move the Agent to escape from Target.
Property¶
Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
Speed | Moving Speed |
Min Interval | Minimum interval (seconds) before moving destination is changed. |
Max Interval | Maximum interval (seconds) before moving destination is changed. |
Stop On State End | Whether to stop when leaving the state. |
Distance | Distance away |
Target | Transform of object to escape |
Done | State transition at the time of movement completion |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.