UITweenColor

Gradually change color of UI.

UITweenColor

Property

Type Play type.
  • Once
    Only once
  • Loop
    Repeat
  • PingPong
    Turn back at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition Number of repetitions until the transition (Loop, PingPong only)
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Target Graphic of interest.
If not specified, Graphic of GameObject that ArborFSM is assigned a target.
Gradient Specifying the color change.