Arbor Reference
2.2.0
Component Reference
Behaviour Reference
Agent
Animator
Audio
PlaySound
PlaySoundAtPoint
PlaySoundAtTransform
StopSound
Property
Collision
Collision2D
GameObject
Parameter
Physics
Physics2D
Renderer
Scene
Transition
Trigger
Tween
UI
Calculator Reference
Arbor Reference
Docs
»
Behaviour Reference
»
StopSound
StopSound
¶
Stop AudioSource.
Property
¶
Audio Source
AudioSource to stop.
If not specified, ArborFSM is assigned to the AudioSource in the GameObject.