PlaySoundAtTransform

Play the sound at the specified Transform position.

PlaySoundAtTransform

Property

Clip AudioClip to play.
Target Position to play.
If not specified when Type is Constant, the position of this GameObject.
Volume Volume to play
Output Audio Mixer Group Output AudioMixerGroup
Spatial Blend Set how much the influence of stereophonic sound will be received.
0.0 makes the sound completely 2D and 1.0 is completely 3D.