PlaySoundAtTransform¶
Play the sound at the specified Transform position.
Property¶
Clip | AudioClip to play. |
Target |
Position to play. If not specified when Type is Constant, the position of this GameObject. |
Volume | Volume to play |
Output Audio Mixer Group | Output AudioMixerGroup |
Spatial Blend |
Set how much the influence of stereophonic sound will be received. 0.0 makes the sound completely 2D and 1.0 is completely 3D. |