AgentPatrol¶
The Agent to patrol the vicinity of the initial position.
Property¶
Agent Controller |
AgentController you want to control. If not specified, ArborFSM is assigned to the AgentController in the GameObject. |
Speed | Moving Speed |
Min Interval | Minimum interval (seconds) before moving destination is changed. |
Max Interval | Maximum interval (seconds) before moving destination is changed. |
Stop On State End | Whether to stop when leaving the state. |
Radius | Moving radius |
Remarks¶
Intervals are randomly determined from the range of Min Interval and Max Interval.