LookAtGameObject¶
We will watch the specified Transform.
Property¶
Transform |
The gaze to Transform. If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject. |
Target | Gaze destination of Transform. |
Use Position X | Whether to use the X position of the target Transform. |
Use Position Y | Whether to use the Y position of the target Transform. |
Use Position Z | Whether to use the Z position of the target Transform. |
Apply Late Update | Whether to apply at the time of the LateUpdate. |