LookAtGameObject

We will watch the specified Transform.

LookAtGameObject

Property

Transform The gaze to Transform.
If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject.
Target Gaze destination of Transform.
Use Position X Whether to use the X position of the target Transform.
Use Position Y Whether to use the Y position of the target Transform.
Use Position Z Whether to use the Z position of the target Transform.
Apply Late Update Whether to apply at the time of the LateUpdate.