LookAtGameObject¶
We will watch the specified Transform.

Property¶
| Transform |
The gaze to Transform. If Type is Constant and nothing is specified, ArborFSM is the Transform of the attached GameObject. |
| Target | Gaze destination of Transform. |
| Use Position X | Whether to use the X position of the target Transform. |
| Use Position Y | Whether to use the Y position of the target Transform. |
| Use Position Z | Whether to use the Z position of the target Transform. |
| Apply Late Update | Whether to apply at the time of the LateUpdate. |