Component Reference

Here is a reference built-in Component of Arbor.

Arbor

AgentController AI for the movement component that wraps the NavMeshAgent.
Used mainly through built-in Behavior's Agent.
ArborFSM Core part of Arbor.
Is used by attaching to GameObject.
GlobalParameterContainer Class dealing with the accessible ParameterContainer even across the scene.
ParameterContainer ParameterContainer。
Is used by attaching to GameObject.