Arbor Reference
2.2.0
Component Reference
Behaviour Reference
Agent
Animator
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Collision
Collision2D
GameObject
ActivateGameObject
Property
BroadcastMessageGameObject
DestroyGameObject
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SendMessageUpwardsGameObject
Parameter
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Calculator Reference
Arbor Reference
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Behaviour Reference
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ActivateGameObject
ActivateGameObject
¶
It will switch the active GameObject.
Property
¶
Target
GameObject to switch the active.
Begin Active
Active switching at the state start.
End Active
Active switching at the state end.