TweenRigidbody2DRotation

Gradually change rotaion of Rigidbody2D.

TweenRigidbody2DRotation

Property

Type Play type.
  • Once
    Only once
  • Loop
    Repeat
  • PingPong
    Turn back at the end
Duration Playback time.
Curve Change curve of applicability with respect to time
Use Realtime Flag to progress in real time without the influence of Time.timeScale.
Repeat Until Transition Number of repetitions until the transition (Loop, PingPong only)
Next State Transition destination after time.
(In the case of Loop and Pingpong, to transition from repeated as many times as specified in the Repeat Until Transition)
Target Rigidbody2D of interest.
If Type is Constant and nothing is specified, Rigidbody2D of GameObject to which ArborFSM is assigned.
Relative Whether the relative change from the start state.
From Start orientation.
To Goal orientation.