Arbor
Class Name | Description |
---|---|
AgentController | AI for the movement component that wraps the NavMeshAgent. Used mainly through built-in Behavior's Agent. |
ArborFSM | Core part of StateMachine. Is used by attaching to GameObject. |
BehaviourTree | Core part of BehaviourTree. Is used by attaching to GameObject. |
GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. |
ParameterContainer | ParameterContainer。 Is used by attaching to GameObject. |
Waypoint | Components for setting routes |