Behaviour Reference
Here is a reference built-in Behaviour of Arbor.
Agent
Class Name | Description |
---|---|
AgentEscape | Move the Agent to escape from Target. |
AgentFollow | Move Agent so that it approaches Target. |
AgentLookAtPosition | Rotates in the direction of the specified position. |
AgentLookAtTransform | Rotates in the direction of the specified Transform. |
AgentMoveOnWaypoint | Move the Agent along the Waypoint. |
AgentMoveToPosition | Move the Agent to the specified position. |
AgentMoveToRandomPosition | Random movement within a radius centered on a specified position. |
AgentStop | Stop the Agent |
AgentWarpToPosition | Warp the Agent to the Target position. |
AgentWarpToTransform | Warp the Agent to the Target position. |
Animator
Class Name | Description |
---|---|
AnimatorCrossFade | Transit the state of Animator. |
AnimatorSetLayerWeight | Set weight of Animator's layer. |
CalcAnimatorParameter | Calculate and change the parameter of Animator. |
Audio
Class Name | Description |
---|---|
PlaySound | Play AudioSource. |
PlaySoundAtPoint | Play the sound at the specified point. |
PlaySoundAtTransform | Play the sound at the specified Transform position. |
StopSound | Stop AudioSource. |
BehaviourTree
Class Name | Description |
---|---|
PlayBehaviourTree | Play BehaviourTree |
StopBehaviourTree | Stop BehaviourTree |
SubBehaviourTree | Play a child hierarchy Behavior Tree |
SubBehaviourTreeReference | Play external BehaviourTree as a child graph. |
Collision
Class Name | Description |
---|---|
OnCollisionEnterDestroy | When OnCollisionEnter is called, it will destroy an opponent GameObject. |
OnCollisionEnterStore | When OnCollisionEnter is called, it will store an opponent GameObject to the parameter. |
OnCollisionExitDestroy | When OnCollisionExit is called, it will destroy an opponent GameObject. |
OnCollisionExitStore | When OnCollisionExit is called, it will store an opponent GameObject to the parameter. |
OnControllerColliderHitDestroy | When OnControllerColliderHit is called, it will destroy an opponent GameObject. |
OnControllerColliderHitStore | When OnControllerColliderHit is called, it will store an opponent GameObject to the parameter. |
OnTriggerEnterDestroy | When OnTriggerEnter is called, it will destroy an opponent GameObject. |
OnTriggerEnterStore | When OnTriggerEnter is called, it will store an opponent GameObject to the parameter. |
OnTriggerExitDestroy | When OnTriggerExit is called, it will destroy an opponent GameObject. |
OnTriggerExitStore | When OnTriggerExit is called, it will store an opponent GameObject to the parameter. |
Collision2D
Class Name | Description |
---|---|
OnCollisionEnter2DDestroy | When OnCollisionEnter2D is called, it will destroy an opponent GameObject. |
OnCollisionEnter2DStore | When OnCollisionEnter2D is called, it will store an opponent GameObject to the parameter. |
OnCollisionExit2DDestroy | When OnCollisionExit2D is called, it will destroy an opponent GameObject. |
OnCollisionExit2DStore | When OnCollisionExit2D is called, it will store an opponent GameObject to the parameter. |
OnTriggerEnter2DDestroy | When OnTriggerEnter2D is called, it will destroy an opponent GameObject. |
OnTriggerEnter2DStore | When OnTriggerEnter2D is called, it will store an opponent GameObject to the parameter. |
OnTriggerExit2DDestroy | When OnTriggerExit2D is called, it will destroy an opponent GameObject. |
OnTriggerExit2DStore | When OnTriggerExit2D is called, it will store an opponent GameObject to the parameter. |
Component
Class Name | Description |
---|---|
ActivateBehaviour | Activate Behaviour. |
Events
Class Name | Description |
---|---|
InvokeMethod | Call a method or field. |
GameObject
Class Name | Description |
---|---|
ActivateGameObject | It will switch the active GameObject. |
BroadcastMessageGameObject | It sends a message to the specified GameObject and its child objects. |
DestroyGameObject | It will remove the GameObject. |
FindGameObject | GameObject search by the name is then stored in the parameter. |
FindWithTagGameObject | GameObject the searches in the tag and then stored in the parameter. |
InstantiateGameObject | GameObject the searches in the tag and then stored in the parameter. |
LookAtGameObject | We will watch the specified Transform. |
MoveGameObjectToScene | Move the GameObject to another scene when the state becomes active. |
SendEventGameObject | It will send the event. |
SendMessageGameObject | It will send a message to the GameObject. |
SendMessageUpwardsGameObject | It will send a message to the GameObject and all of the parent object. |
SetGameObjectDontDestroyOnLoad | Set the specified GameObject to DontDestroyOnLoad when the state becomes active. |
Legacy
UI
Class Name | Description |
---|---|
UISetSliderFromParameter | Set the value of Slider from Parameter. |
UISetToggleFromParameter | Set the Toggle from Parameter. |
List
Class Name | Description |
---|---|
List.AddElement | Add elements to List. |
List.Clear | Clear List. |
List.InsertElement | Insert an element into the List. |
List.RemoveAtIndex | Removes the element with the specified index from List. |
List.RemoveElement | Removes the specified element from List. |
List.SetElement | Sets the element at the specified index of List. |
ObjectPooling
Class Name | Description |
---|---|
AdvancedPooling | Instantiate in advance and register to ObjectPool. |
Parameter
Class Name | Description |
---|---|
CalcParameter | Change by calculating the value of the Parameter. |
SetBoolParameterFromUIToggle | The value of the Toggle set to Parameter. |
SetFloatParameterFromUISlider | Set the value of the Slider to Parameter. |
SetParameter | Set a value for Parameter. |
Physics
Class Name | Description |
---|---|
ActivateCollider | Activate Collider. |
AddForceRigidbody | We will apply a force to Rigidbody. |
AddVelocityRigidbody | It will add the velocity of Rigidbody. |
RigidbodyMoveOnWaypoint | Move the Rigidbody along the Waypoint. |
SetVelocityRigidbody | Set the velocity of Rigidbody. |
Physics2D
Class Name | Description |
---|---|
AddForceRigidbody2D | We will apply a force to Rigidbody2D. |
AddVelocityRigidbody2D | It will add the velocity of Rigidbody2D. |
Rigidbody2DMoveOnWaypoint | Move the Rigidbody2D along the Waypoint. |
SetVelocityRigidbody2D | Set the velocity of Rigidbody2D. |
Renderer
Class Name | Description |
---|---|
ActivateRenderer | Activate Renderer. |
SetSprite | Set the Sprite. |
Scene
Class Name | Description |
---|---|
LoadLevel | Load the specified scene. |
SetActiveScene | Set the scene to be active. |
UnloadLevel | Unload the specified scene from the current scene. |
StateMachine
Class Name | Description |
---|---|
EndStateMachine | End the state machine now and return to the parent graph. |
PlayStateMachine | Play ArborFSM. |
StopStateMachine | Stop ArborFSM. |
SubStateMachine | Play a child hierarchy ArborFSM. |
SubStateMachineReference | Play external ArborFSM as a child graph. |
Time
Class Name | Description |
---|---|
SetTimeScale | Set Time.timeScale. |
Transform
Class Name | Description |
---|---|
TransformMoveOnWaypoint | Move the Transform along the Waypoint. |
TransformRotate | Rotate the transform. |
TransformSetParent | Sets the parent of the specified Transform when the state becomes active. |
TransformSetPosition | Set the position of Transform. |
TransformSetRotation | Set the rotation of Transform. |
TransformSetScale | Set the scale of Transform. |
TransformTranslate | Moves the transform. |
Transition
Class Name | Description |
---|---|
AnimatorStateTransition | Transit by referring to the state of Animator. |
BackToStartState | Back to the start state. |
CalculatorTransition | It will transition by the calculation result |
DistanceTransition | It will transition the state by the distance between the target of GameObject. |
ExistsGameObjectTransition | GameObject is I will transition on whether exists. |
GoToTransition | It will transition to force the state. |
OnGraphStopTransition | Transition when graph stops. If you want to perform termination processing, add it to the resident state and perform termination processing at the transition destination. |
ParameterTransition | It determines the value of Parameter and makes a transition. |
RandomTransition | Transit randomly. |
TimeTransition | It will transition the state after the lapse of time. |
TriggerTransition | It will transition the state when the trigger has been sent. |
Collision
Class Name | Description |
---|---|
OnCollisionEnterTransition | It will transition the state when the OnCollisionEnter is called. |
OnCollisionExitTransition | It will transition the state when the OnCollisionExit is called. |
OnCollisionStayTransition | It will transition the state when the OnCollisionStay is called. |
OnControllerColliderHitTransition | It will transition the state when the OnControllerColliderHit is called. |
OnTriggerEnterTransition | It will transition the state when the OnTriggerEnter is called. |
OnTriggerExitTransition | It will transition the state when the OnTriggerExit is called. |
OnTriggerStayTransition | It will transition the state when the OnTriggerStay is called. |
Collision2D
Class Name | Description |
---|---|
OnCollisionEnter2DTransition | It will transition the state when the OnCollisionEnter2D is called. |
OnCollisionExit2DTransition | It will transition the state when the OnCollisionExit2D is called. |
OnCollisionStay2DTransition | It will transition the state when the OnCollisionStay2D is called. |
OnTriggerEnter2DTransition | It will transition the state when the OnTriggerEnter2D is called. |
OnTriggerExit2DTransition | It will transition the state when the OnTriggerExit2D is called. |
OnTriggerStay2DTransition | It will transition the state when the OnTriggerStay2D is called. |
EventSystems
Class Name | Description |
---|---|
OnPointerClickTransition | It will transition the state when the OnPointerClick is called. |
OnPointerDownTransition | It will transition the state when the OnPointerDown is called. |
OnPointerEnterTransition | It will transition the state when the OnPointerEnter is called. |
OnPointerExitTransition | It will transition the state when the OnPointerExit is called. |
OnPointerUpTransition | It will transition the state when the OnPointerUp is called. |
Input
Class Name | Description |
---|---|
AnyKeyDownTransition | It will transition the state when any key is pressed. |
AnyKeyTransition | It will transition the state on whether any key is pressed. |
ButtonDownTransition | It will transition the state when the button is pressed. |
ButtonTransition | It will transition the state on whether Button is pressed. |
ButtonUpTransition | It will transition the state when the button is released. |
KeyDownTransition | It will transition the state when a key is pressed. |
KeyTransition | It will transition the state on whether is Key pressed. |
KeyUpTransition | It will transition the state on whether is Key released. |
MouseButtonDownTransition | It will transition the state when the mouse button is pressed. |
MouseButtonTransition | It will transition the state on whether the mouse button is pressed. |
MouseButtonUpTransition | It will transition the state when the mouse button is released. |
OnMouseDownTransition | It will transition the state when the OnMouseDown is called. |
OnMouseDragTransition | It will transition the state when the OnMouseDrag is called. |
OnMouseEnterTransition | It will transition the state when the OnMouseEnter is called. |
OnMouseExitTransition | It will transition the state when the OnMouseExit is called. |
OnMouseOverTransition | It will transition the state when the OnMouseOver is called. |
OnMouseUpAsButtonTransition | It will transition the state when the OnMouseUpAdButton is called. |
OnMouseUpTransition | It will transition the state when the OnMouseUp is called. |
Physics
Class Name | Description |
---|---|
RaycastTransition | It will transition by Ray cast. |
Physics2D
Class Name | Description |
---|---|
Raycast2DTransition | It will transition by 2D of Ray cast. |
UI
Class Name | Description |
---|---|
UIButtonTransition | Click the button to make a transition. |
UISliderTransition | It will transition by the value of the slider. |
UIToggleTransition | It will transition by the toggle. |
Trigger
Class Name | Description |
---|---|
BroadcastTrigger | It will send a trigger to a GameObject and child objects. |
SendTrigger | It will send a trigger. |
SendTriggerGameObject | Send the trigger to all of ArborFSM that is assigned to the GameObject. |
SendTriggerUpwards | Send the trigger to all of ArborFSM that is assigned to the GameObject. |
Tween
Class Name | Description |
---|---|
TweenBlendShapeWeight | Tween Weight value of BlendShape. |
TweenCanvasGroupAlpha | Gradually change Alpha of Canvas Group. |
TweenColor | Gradually change color of Renderer. |
TweenColorSimple | Gradually change color of Renderer. |
TweenMaterialFloat | Tween Float value of material. |
TweenMaterialVector2 | Tween Vector2 of Material. |
TweenPosition | Gradually change position. |
TweenRigidbody2DPosition | Gradually change position of Rigidbody2D. |
TweenRigidbody2DRotation | Gradually change rotaion of Rigidbody2D. |
TweenRigidbodyPosition | Gradually change position of Rigidbody. |
TweenRigidbodyRotation | Gradually change rotaion of Rigidbody. |
TweenRotation | Gradually change rotaion. |
TweenScale | Gradually change scale. |
TweenTextureOffset | Gradually change UV cordinates of Texture. |
TweenTextureScale | Gradually change Tiling of Texture. |
TweenTimeScale | Tween Time.timeScale. |
UI
Class Name | Description |
---|---|
UISetImage | Set the Sprite to Image. |
UISetSlider | Set the value of Slider. |
UISetText | Set the Text. |
UISetTextFromParameter | Set the Text from Parameter. |
UISetToggle | Set the Toggle. |
Tween
Class Name | Description |
---|---|
UITweenColor | Gradually change color of UI. |
UITweenColorSimple | Gradually change color of UI. |
UITweenPosition | Gradually change position of UI. |
UITweenSize | Gradually change size of UI. |