SubStateMachineReference
Play external ArborFSM as a child graph.
Properties
Property Name | Description |
---|---|
External FSM | Reference external FSM |
Use Directly In Scene | A flag that directly uses FSM in the scene. When this flag is set to true, the FSM specified by ExternalFSM is used as a child FSM unless it is in the scene and playing. If false, use Instantiate as a child object. |
Use Pool | Flag to instantiate using ObjectPool. |
Pass Through Trigger | Flag to pass trigger to child FSM |
Argument List | Arguments of the graph
|
Success Link | Transition on success Transition Method : OnFinishNodeGraph |
Failure Link | Transition on failure Transition Method : OnFinishNodeGraph |