Transform.EulerAngles |
The rotation as Euler angles in degrees. |
Transform.Forward |
The blue axis of the transform in world space. |
Transform.Get |
Gets the Transform attached to GameObject. |
Transform.InverseTransformDirection |
Transforms a direction from world space to local space. |
Transform.InverseTransformPoint |
Transforms Point from world space to local space. |
Transform.InverseTransformVector |
Transforms a Vector from world space to local space. |
Transform.LocalEulerAngles |
The rotation as Euler angles in degrees relative to the parent transform's rotation. |
Transform.LocalPosition |
Position of the transform relative to the parent transform. |
Transform.LocalRotation |
The rotation of the transform relative to the parent transform's rotation. |
Transform.LocalScale |
The scale of the transform relative to the parent. |
Transform.LossyScale |
The global scale of the object |
Transform.Parent |
The parent of the transform. |
Transform.Position |
The position of the transform in world space. |
Transform.Right |
The red axis of the transform in world space. |
Transform.Root |
Gets the topmost transform in the hierarchy. |
Transform.Rotation |
The rotation of the transform in world space stored as a Quaternion. |
Transform.TransformDirection |
Transforms Direction from local space to world space. |
Transform.TransformPoint |
Transforms Point from local space to world space. |
Transform.TransformVector |
Transforms Vector from local space to world space. |
Transform.Up |
The green axis of the transform in world space. |