Rigidbody.AngularDrag |
The angular drag of the object. |
Rigidbody.AngularVelocity |
The angular velocity vector of the rigidbody measured in radians per second. |
Rigidbody.CenterOfMass |
The center of mass relative to the transform's origin. |
Rigidbody.ClosestPointOnBounds |
The closest point to the bounding box of the attached colliders. |
Rigidbody.Drag |
The drag of the object. |
Rigidbody.Get |
Gets the Rigidbody attached to GameObject. |
Rigidbody.GetPointVelocity |
The velocity of the rigidbody at the point worldPoint in global space. |
Rigidbody.GetRelativePointVelocity |
The velocity relative to the rigidbody at the point relativePoint. |
Rigidbody.InertiaTensor |
The diagonal inertia tensor of mass relative to the center of mass. |
Rigidbody.InertiaTensorRotation |
The rotation of the inertia tensor. |
Rigidbody.Mass |
The mass of the rigidbody. |
Rigidbody.MaxAngularVelocity |
The maximimum angular velocity of the rigidbody. |
Rigidbody.Position |
The position of the rigidbody. |
Rigidbody.Rotation |
The rotation of the rigidbody. |
Rigidbody.SolverIterationCount |
The iteration count of the solver. |
Rigidbody.Velocity |
The velocity vector of the rigidbody. |
Rigidbody.WorldCenterOfMass |
The center of mass of the rigidbody in world space. |