| Rigidbody.AngularDrag | 
The angular drag of the object. | 
| Rigidbody.AngularVelocity | 
The angular velocity vector of the rigidbody measured in radians per second. | 
| Rigidbody.CenterOfMass | 
The center of mass relative to the transform's origin. | 
| Rigidbody.ClosestPointOnBounds | 
The closest point to the bounding box of the attached colliders. | 
| Rigidbody.Drag | 
The drag of the object. | 
| Rigidbody.Get | 
Gets the Rigidbody attached to GameObject. | 
| Rigidbody.GetPointVelocity | 
The velocity of the rigidbody at the point worldPoint in global space. | 
| Rigidbody.GetRelativePointVelocity | 
The velocity relative to the rigidbody at the point relativePoint. | 
| Rigidbody.InertiaTensor | 
The diagonal inertia tensor of mass relative to the center of mass. | 
| Rigidbody.InertiaTensorRotation | 
The rotation of the inertia tensor. | 
| Rigidbody.Mass | 
The mass of the rigidbody. | 
| Rigidbody.MaxAngularVelocity | 
The maximimum angular velocity of the rigidbody. | 
| Rigidbody.Position | 
The position of the rigidbody. | 
| Rigidbody.Rotation | 
The rotation of the rigidbody. | 
| Rigidbody.SolverIterationCount | 
The iteration count of the solver. | 
| Rigidbody.Velocity | 
The velocity vector of the rigidbody. | 
| Rigidbody.WorldCenterOfMass | 
The center of mass of the rigidbody in world space. |