| Rigidbody2D.AngularDrag | 
The angular drag of the object. | 
| Rigidbody2D.AngularVelocity | 
The angular velocity of the Rigidbody2D measured in radians per second. | 
| Rigidbody2D.CenterOfMass | 
The center of mass relative to the transform's origin. | 
| Rigidbody2D.Drag | 
The drag of the object. | 
| Rigidbody2D.Get | 
Gets the Rigidbody2D attached to GameObject. | 
| Rigidbody2D.GetPoint | 
Get a local space point given the point Point in rigidBody global space. | 
| Rigidbody2D.GetPointVelocity | 
The velocity of the Rigidbody2D at the point Point in global space. | 
| Rigidbody2D.GetRelativePoint | 
Get a global space point given the point relativePoint in rigidBody local space. | 
| Rigidbody2D.GetRelativePointVelocity | 
Get a global space point given the point RelativePoint in rigidBody local space. | 
| Rigidbody2D.GetRelativeVector | 
Get a global space vector given the vector RelativeVector in rigidBody local space. | 
| Rigidbody2D.GetVector | 
Get a local space vector given the vector Vector in rigidBody global space. | 
| Rigidbody2D.GravityScale | 
The degree to which this object is affected by gravity. | 
| Rigidbody2D.Inertia | 
The rigidBody rotational inertia. | 
| Rigidbody2D.Mass | 
Mass of the rigidbody. | 
| Rigidbody2D.Position | 
The position of the rigidbody. | 
| Rigidbody2D.Rotation | 
The rotation of the rigidbody. | 
| Rigidbody2D.Velocity | 
Linear velocity of the rigidbody. | 
| Rigidbody2D.WorldCenterOfMass | 
Gets the center of mass of the rigidBody in global space. |