RaycastHit2D.Centroid |
The centroid of the primitive used to perform the cast. |
RaycastHit2D.Collider |
The Collider2D that was hit. |
RaycastHit2D.Distance |
The distance from the ray's origin to the impact point. |
RaycastHit2D.Fraction |
Fraction of the distance along the ray that the hit occurred. |
RaycastHit2D.Normal |
The normal vector of the surface hit by the ray. |
RaycastHit2D.Point |
The impact point in world space where the ray hit the collider. |
RaycastHit2D.Rigidbody |
The Rigidbody2D of the Collider2D that was hit. |
RaycastHit2D.Transform |
The Transform of the Rigidbody2D or Collider2D that was hit. |