Component Reference
Here is a reference built-in Component of Arbor.
Arbor
| Class Name | Description |
|---|---|
| AgentController | AI for the movement component that wraps the NavMeshAgent. Used mainly through built-in Behavior's Agent. |
| ArborFSM | Core part of StateMachine. Is used by attaching to GameObject. |
| BehaviourTree | Core part of BehaviourTree. Is used by attaching to GameObject. |
| GlobalParameterContainer | Class dealing with the accessible ParameterContainer even across the scene. |
| ParameterContainer | ParameterContainer。 Is used by attaching to GameObject. |
| Waypoint | Components for setting routes |