Adding ArborFSM component
The ArborFSM component is required to use the state machine.
There are the following methods for adding ArborFSM components.
+ button in Hierarchy window
- Click the + button in the Hierarchy window or right click in the window
- Select “Arbor > Arbor FSM” from the menu
- A GameObject with ArborFSM is created.
ArborEditor window toolbar
- Open the ArborEditor window and click the “Create” button on the toolbar
- Select “ArborFSM” from the selection window
- A GameObject with ArborFSM is created.
Unselected menu of ArborEditor window
- Open the ArborEditor window and click the “Create” button from the menu displayed when graph is not selected
- Select “ArborFSM” from the selection window
- A GameObject with ArborFSM is created.
Inspector window “Add Component” button
- Select the GameObject you want to add ArborFSM in the Hierarchy window
- Click the “Add Component” button in the Inspector window
- Select “Arbor > Arbor FSM” from the component selection window.
- ArborFSM is added to GameObject.