Scripting
Arbor can be freely customized by writing a script.
- StateBehaviour
This section explains the scripts assigned to states. - BehaviourTree
This section explains the scripts assigned to BehaviourTree. - Calculator
This section explains the scripts assigned to calculator nodes. - Behaviour interfaces
This section explains the interface that can be used in the behavior script. - Behaviour attributes
This section explains the attributes that can be set in the behavior script. - Parameter Reference
This section explains how to reference parameters from a script. - Data flow
This section explains how to reference data flow from script. - Data Slot
This section explains how to create a data slot yourself. - Variable
This section explains how to create your own parameters. - async/await
This section explains how to use the function corresponding to async / await. - Assembly definitions
This section describes the case of using Assembly definitions for user scripts.
Editor extension
Such as available inspector extension and PropertyDrawer is I can also be used to StateBehaviour in Unity
- Multilingual editor support
This section explains how to perform a multi-lingual Arbor when the editor extension.