INodeBehaviourSerializationCallbackReceiver
An interface for receiving serialization callbacks in the node's behaviour script.
Since the Unity standard ISerializationCallbackReceiver is used internally, please use this if you want to receive a callback.
Example
Script
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using UnityEngine;
using System.Collections.Generic;
using Arbor;
[AddComponentMenu("")]
public class ExampleSerializationCallback : StateBehaviour, INodeBehaviourSerializationCallbackReceiver
{
public List<int> _keys = new List<int> { 3, 4, 5 };
public List<string> _values = new List<string> { "I", "Love", "Unity" };
public Dictionary<int, string> _myDictionary = new Dictionary<int, string>();
public void OnBeforeSerialize()
{
_keys.Clear();
_values.Clear();
foreach (var kvp in _myDictionary)
{
_keys.Add(kvp.Key);
_values.Add(kvp.Value);
}
}
public void OnAfterDeserialize()
{
_myDictionary = new Dictionary<int, string>();
for (int i = 0; i < Mathf.Min(_keys.Count, _values.Count); i++)
_myDictionary.Add(_keys[i], _values[i]);
}
public override void OnStateBegin()
{
foreach (var kvp in _myDictionary)
{
Debug.Log("Key: " + kvp.Key + " value: " + kvp.Value);
}
}
}
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