Adding BehaviourTree component
To use the behaviour tree you need the BehaviourTree component.
There are two ways to add the BehaviourTree component.
+ button in Hierarchy window
- Click the + button in the Hierarchy window or right click in the window
- Select “Arbor > BehaviourTree”
- A GameObject with BehaviourTree is created.
ArborEditor window toolbar
- Open the ArborEditor window and click the “Create” button on the toolbar
- Select “BehaviourTree”
- A GameObject with BehaviourTree is created.
Unselected menu of ArborEditor window
- Open the ArborEditor window and click the “Create” button in the menu displayed when graph is not selected
- Select “BehaviourTree”
- A GameObject with BehaviourTree is created.
Inspector window “Add Component” button
- Select the GameObject you want to add ArborFSM in the Hierarchy window
- Click the “Add Component” button in the Inspector window
- Select “Arbor > BehaviourTree”.
- BehaviourTree is added to GameObject.