Adding ArborFSM component
The ArborFSM component is required to use the state machine.
There are the following methods for adding ArborFSM components.
Create button in Hierarchy window
- Click the Create button in the Hierarchy window or right click in the window
 - Select “Arbor / ArborFSM”
 - A GameObject with ArborFSM is created.
 
ArborEditor window toolbar
- Open the ArborEditor window and click the “Create” button on the toolbar
 - Select ArborFSM
 - A GameObject with ArborFSM is created.
 
Unselected menu of ArborEditor window
- Open the ArborEditor window and click the “Create” button in the menu displayed when graph is not selected
 - Select ArborFSM
 - A GameObject with ArborFSM is created.
 
Inspector window “Add Component” button
- Select the GameObject you want to add ArborFSM in the Hierarchy window
 - Click the “Add Component” button in the Inspector window
 - Select “Arbor / ArborFSM”.
 - ArborFSM is added to GameObject.